Visions of dreams: the states of soul in the limit between life and death
DOI:
https://doi.org/10.21709/casa.v7i1.1836Keywords:
semi-simbolismo, simulacro, cultura popular, mitologia, semi-simbolism, simulacrum, pop culture, mythologyAbstract
This text intends to comprehend the systems of signification of the contemporary cultural industry about the point of view of greimasian semiotic theory. The object selected to the analysis is the seqüencial narrative of graphic novels. Among many mature graphic novels, published in the contemporary days, this work detaches, as corpus, the Sandman series, whose characters are figurative creations of myths of Antiquity. The text intends to study the semi-symbolic aspects in the visual plan of expression and also its iconic character. The aim is to understand how the ancient myths, with all their content of meanings, are projected in passional simulacrums and reconstructed for the contemporary cultural industry. Concerning the myths, is possible to formulate a semantic configuration of passional nature that establishes a new mythology and influences in the cognition dimensions and also in the affection dimensions of the reader.Downloads
Published
25/08/2009
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