Computer games as an interface for cyberactivism: a study of case for "Mcdonald´s videogame"

Authors

  • Camila Wenzel UFJF - Universidade Federal de Juiz de Fora

DOI:

https://doi.org/10.21709/casa.v4i2.582

Keywords:

jogos eletrônicos, hipermídia, ciberativismo, semiótica, eletronic games, hypermedia, ciberactivism, semiotics.

Abstract

This paper presents the hypothesis of the interface of computer games being used to global activism. Studying "McDonald´s Videogame" as an example, we research the spreading of signs through hypermedia, the online games and nowadays global activism to find out if the users of hypermedia, as well as game players, can realize the political characteristics of the game. Keywords: Eletronic games. Hypermedia. Ciberactivism. Semiotics.

Published

06/03/2008

Issue

Section

Papers