Computer games as an interface for cyberactivism: a study of case for "Mcdonald´s videogame"
DOI:
https://doi.org/10.21709/casa.v4i2.582Keywords:
jogos eletrônicos, hipermídia, ciberativismo, semiótica, eletronic games, hypermedia, ciberactivism, semiotics.Abstract
This paper presents the hypothesis of the interface of computer games being used to global activism. Studying "McDonald´s Videogame" as an example, we research the spreading of signs through hypermedia, the online games and nowadays global activism to find out if the users of hypermedia, as well as game players, can realize the political characteristics of the game. Keywords: Eletronic games. Hypermedia. Ciberactivism. Semiotics.Downloads
Published
06/03/2008
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