Jogos de aprendizagem de línguas ao ensinar inglês para estudantes jovens

Autores

DOI:

https://doi.org/10.29051/el.v8iesp.2.17313

Palavras-chave:

Language learning games, Game-based techniques, Teaching young learners, Student-oriented environment, Gamified education

Resumo

O objetivo do estudo é desenvolver um modelo de aula de inglês gamificada, com base na qual seja possível realizar aulas com alunos mais jovens. Os métodos de pesquisa foram o método de análise de necessidades (um questionário e uma prova oral) e um experimento pedagógico. 20 professores participaram da pesquisa, com o experimento envolvendo 39 alunos. O modelo de uma aula de inglês baseado em LLG foi desenvolvido e testado e este provou sua eficácia. O número de alunos com dificuldade em demonstrar habilidades linguísticas diminuiu significativamente. O LLG adequadamente escolhido teve um efeito benéfico na memorização do padrão de fala e das palavras em estudo. O estudo demonstrou que a gamificação incorporada ao ensino de línguas estrangeiras contribui para a criação de um ambiente educacional centrado no aluno, o que permite minimizar o estresse e aumentar o desempenho acadêmico.

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Biografia do Autor

Anna Pushkina, Peoples' Friendship University of Russia (RUDN), Moscow – Russia

Department of Foreign Languages.

Liudmila Krivoshlykova, Peoples' Friendship University of Russia (RUDN), Moscow – Russia

Department of Foreign Languages.

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Publicado

10/11/2022

Como Citar

PUSHKINA, A.; KRIVOSHLYKOVA, L. Jogos de aprendizagem de línguas ao ensinar inglês para estudantes jovens. Revista EntreLinguas, Araraquara, v. 8, n. esp.2, p. e022056, 2022. DOI: 10.29051/el.v8iesp.2.17313. Disponível em: https://periodicos.fclar.unesp.br/entrelinguas/article/view/17313. Acesso em: 19 abr. 2024.

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