Suporte psicológico e médico para comportamentos viciantes de jovens no sistema educacional
DOI:
https://doi.org/10.22633/rpge.v25iesp.7.16187Palavras-chave:
Dependência do jogo, Comportamento viciante, Sistema educacional, E-sports, Cibercultura, PrevençãoResumo
Na era predominante, o vício em jogos está se tornando cada vez mais comum na sociedade. Desde muito cedo, as crianças começam a se envolver com a cibercultura e os e-sports. O problema da dependência do jogo em adolescentes e jovens no mundo contemporâneo está se tornando cada vez mais atual e isso pode ser visto claramente entre os alunos do sistema educacional. Em conexão com a grande importância deste problema, os autores do artigo realizaram uma análise teórica e metodológica abrangente da dependência do jogo como um fenômeno social, bem como dos fatores e mecanismos de emergência e desenvolvimento da dependência do jogo entre crianças e adolescentes. Com base nos resultados do estudo, os autores do artigo propõem formas e métodos de prevenção e combate à dependência do jogo, em particular, o método de gamificação que é descrito como uma ferramenta para superar a dependência psicológica de crianças e adolescentes em jogos.
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