O impacto dos jogos cooperativos em realidade virtual no bem-estar social de estudantes universitários
um estudo transversal sobre entretenimento, interação e atividade física
DOI:
https://doi.org/10.22633/rpge.v30iesp1.20941Palavras-chave:
Realidade virtual, Componentes de interação, Jogos digitais, Contextos de entretenimentoResumo
Este estudo investigou como os recursos de interação social em jogos de realidade virtual baseados em movimento contribuem para a orientação profissional em grupo, ao promover comunicação, cooperação, engajamento emocional e reflexão sobre carreira. Diante do aumento do sofrimento psicológico entre estudantes universitários, a pesquisa analisou as relações entre a participação em jogos e fatores como bem-estar, depressão, autoestima e conexão social no contexto dos jogos sociais em realidade virtual. Uma amostra aleatória estratificada de 658 estudantes participou de um levantamento transversal explicativo, utilizando um questionário validado para avaliar os efeitos da realidade virtual sobre entretenimento, interação social e atividade física. Os dados foram analisados por meio de estatísticas descritivas e análise fatorial. Os resultados evidenciam o impacto multifacetado da realidade virtual no bem-estar estudantil, além de apontar implicações teóricas e práticas, reconhecer limitações e sugerir direções para pesquisas futuras.
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