Análisis teórico y metodológico de los fenómenos educativos modernos
Gamificación, digitalización
DOI:
https://doi.org/10.22633/rpge.v27iesp.2.18383Palabras clave:
Espacio educativo digital, Gamificación en educación, Estrategias educativas, Innovación en educación, Educación 4.0Resumen
El posicionamiento de los segmentos digital y del juego como fenómenos educativos es una cuestión urgente que requiere un análisis teórico y metodológico. El objetivo del artículo es destacar las características de la gamificación y la digitalización en el contexto del desarrollo innovador de la educación. La tarea de exploración científica se centra en la armonización de los elementos digitales y de juego en la formación del paradigma educativo moderno. La metodología de investigación se centró en el potencial del discurso metodológico científico general (análisis, sistematización, previsión) y el discurso científico y pedagógico (conceptualización, modelización). Los resultados indican que los componentes digitales y de juego constituyen la dimensión innovadora de las estrategias educativas. Al mismo tiempo, se distinguen dos formas de conciliar los componentes clave del espacio educativo: innovación y tradicionalismo e innovación frente a tradicionalismo. Por consiguiente, la gamificación y la digitalización son los factores que determinan la proporción de componentes tradicionales e innovadores en las estrategias de desarrollo educativo.
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