Un estudio sobre el efecto de la eficiencia en la aplicación de la tecnología XR y de la inmersión del público en escenarios virtuales de sketches en línea para una mejor comprensión de los estudiantes

Autores/as

DOI:

https://doi.org/10.22633/rpge.v29iesp4.20765

Palabras clave:

Realidad Extendida (XR), Realidad Virtual (VR), Patrimonio cultural, Habilidades prácticas, Estudiantes

Resumen

Este artículo analiza el uso de tecnologías de Realidad Extendida (XR) para mejorar el aprendizaje mediante simulaciones interactivas, reconstrucciones y visualizaciones científicas. Presenta un marco organizado para comprender cómo se aplica la XR en la enseñanza del patrimonio cultural con el fin de mejorar la motivación, la comprensión y la experiencia del usuario. El estudio se centra en cómo los estudiantes de cursos técnicos comprenden la visualización 3D en XR y propone un enfoque de formación unificado para fortalecer tanto las habilidades teóricas como las prácticas. También evalúa cómo esta instrucción influye en la percepción que los estudiantes tienen de la XR en distintos contextos. Los resultados muestran una mejora significativa en las habilidades técnicas de los participantes y actitudes más positivas hacia la XR tras la finalización del curso. Los hallazgos sugieren que la formación especializada en XR prepara mejor a los estudiantes para las demandas tecnológicas de sus áreas. El artículo también ofrece aportes para optimizar el uso de la XR en la enseñanza del diseño arquitectónico y presenta recomendaciones estratégicas para el desarrollo curricular y la innovación tecnológica, con el objetivo de apoyar la evolución de las prácticas profesionales.

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Biografía del autor/a

Man Fei Wu, University Sains Malaysia

School of Arts, University Sains Malaysia, Malaysia.

Zuriawati Ahmad Zahari, University Sains Malaysia

School of Arts,University Sains Malaysia, Malaysia.

Hasnul Jamal Saidon, University Sains Malaysia

School of Arts, University Sains Malaysia, Malaysia.

Citas

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Publicado

20/12/2025

Cómo citar

Wu, M. F., Zahari, Z. A., & Saidon, H. J. (2025). Un estudio sobre el efecto de la eficiencia en la aplicación de la tecnología XR y de la inmersión del público en escenarios virtuales de sketches en línea para una mejor comprensión de los estudiantes. Revista on Line De Política E Gestão Educacional, 29(esp4), e025096. https://doi.org/10.22633/rpge.v29iesp4.20765