The gamificated gamification: development course for teachers training

Authors

  • Luiz Ricardo Gonzaga Ribeiro UFSCar
  • Paulo Roberto Montanaro

DOI:

https://doi.org/10.22633/rpge.v21.n.esp3.2017.10074

Keywords:

Gamification. Distance education. Educational technology., Teacher training.

Abstract

With the expansion and a large-scale development of digital information and communication technologies, there are new possibilities of reconfiguration for teaching and learning spaces to assimilate a social dynamic in which the subject undergoes social transformations that shape a new attitude in the midst of this networking community increasingly ubiquitous and active. In this context, this article proposes a critical and descriptive analysis of the creation process of a metalinguistic course that appropriates the main gamification features to work in a self-explanatory way with the university professors and other teachers who are interested in this strategic format of educational organization. Therefore, it is defined as targets the construction of the course in Moodle, a learning environment, exploring some of the plugins already available for this software as well as part of their native tools and subsequent analysis of the process.

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References

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Published

01/12/2017

How to Cite

GONZAGA RIBEIRO, L. R.; MONTANARO, P. R. The gamificated gamification: development course for teachers training. Revista on line de Política e Gestão Educacional, Araraquara, p. 1626–1637, 2017. DOI: 10.22633/rpge.v21.n.esp3.2017.10074. Disponível em: https://periodicos.fclar.unesp.br/rpge/article/view/10074. Acesso em: 18 may. 2024.

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