The impact of gamified online learning in Social Sciences education on student engagement, motivation and achievement
DOI:
https://doi.org/10.22633/rpge.v30iesp2.21355Keywords:
Gamification, Online learning, Social sciences, Primary education, Cognitive skillsAbstract
This study aims to examine the impact of gamified online learning design applied in 4th grade Social Sciences course on academic success, motivational tendencies and high-level cognitive skills. Fifty-five students participated in the study, which used semi-experimental design, and the data were collected through achievement tests, Likert-type scales and structured teacher observations. The obtained findings revealed that gamifying mechanics (score, badge, task) resulted in significant increase in academic success (t(54) = 9.12, p < .001) and that student motivation rose from 3.10 to 4.30. In addition, the accuracy in problem solving rates increased by 23%, which proved that the method supports cognitive processes and critical thinking abilities. Furthermore, qualitative observations indicated that students developed a more positive attitude toward the course content through interactive competition. The results show that gamification can be a critical pedagogical tool in online social sciences teaching by fostering sustainable engagement and permanent learning outcomes.
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